Recent logs - EA FC 2024 BY SPARTAN JR 11
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| Game title |
Version |
Latest Report |
Message |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-25 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-28 |
Unknown GetPointer 00000140 PC 08824a58 LR 088113dc |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-28 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-13 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-13 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.12.3-1383-g940fe6526 |
2025-11-26 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-11-23 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-11-08 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| EA FC 2024 BY SPARTAN JR 11 |
v1.12.3-1383-g940fe6526 |
2025-11-25 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-08 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.16.6 |
2025-11-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-03 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-11-26 |
Texture cache ran out of GPU memory; switching to low memory mode |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-28 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-26 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.12.3-1383-g940fe6526 |
2025-11-25 |
Savedata version requested on save: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-28 |
Savedata version requested: 3 |