Recent logs - EA FC 2024 BY SPARTAN JR 11

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Game title Version Latest Report Message
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-25 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-28 Unknown GetPointer 00000140 PC 08824a58 LR 088113dc
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-28 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-13 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-13 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.12.3-1383-g940fe6526 2025-11-26 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2025-11-23 sceNetAdhocMatchingInit(32768) at 08a719b8
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2025-11-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
EA FC 2024 BY SPARTAN JR 11 v1.12.3-1383-g940fe6526 2025-11-25 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-08 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA FC 2024 BY SPARTAN JR 11 v1.16.6 2025-11-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-03 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2025-11-26 Texture cache ran out of GPU memory; switching to low memory mode
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-28 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-26 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EA FC 2024 BY SPARTAN JR 11 v1.12.3-1383-g940fe6526 2025-11-25 Savedata version requested on save: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-11-28 Savedata version requested: 3